# vampire: the requiem vs masquerade

It's maybe an over-simplification, but it's not wrong. A lot of the joy in these games come from amassing power through politicking. I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. (cue somone on the internet to tell me I'm wrong). In Masquerade, the blood bond always forms after three drinks. Asking for help, clarification, or responding to other answers. Criminal Intent (Vampire: The Requiem) Regular price: $6.99 Bundle price:$4.53 Format: PDF How far will you go to preserve the Masquerade? When was the phrase "sufficiently smart compiler" first used? I'm actually using that guide to run my Masquerade game using Requiem's rules. All responses must cite actual experience or reference others' experiences! I have set most of the campaigns in the 90s to capitalize on the feel in the books. By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. The way they altered Predator's Taint into Predatory Aura was great. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. It's the best of both worlds. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. If VTR turned the players' power and agency down so much that there is no longer a superhuman feeling to being undead, I think that may be an even stronger mark against it than any others I know of. It's mechanics are convoluted and sometimes don't cross over well. It's easier to change the names of the players in metaplot than rebuild the wheel, if … I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. And as I'm thinking about it now, I'm kind of fine with that. Don't really know anything about Requiem. Vampire: The Masquerade is the original roleplaying game of personal and political horror. Affects melee damage. But that's just my taste. Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Can aileron differential eliminate adverse yaw? Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. What are the main factors to consider when a PC gains a major airport in V:tM? Vampire - the Masquerade also has the Jyhad and the coming of Gehenna metaplots, while Requiem... has no real universe-wide metaplot. And why? Ultimately the mechanics are a matter of taste. Vampires fall into more categories than sparkly or non=sparkly. Definitely personal preference. To learn more, see our tips on writing great answers. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. Strange Adventures 40,875 views. And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. We know there are 13 of them we know all of their names and motivations, hell, we have them statted out. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. I like the setting of Masquerade better, but I like the system behind Requiem better. In Requiem, the difficulty is always 8. There is no better one, because the themes of the two games are very different. I get decent mileage out of this (available on DriveThruRPG!). This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. Press question mark to learn the rest of the keyboard shortcuts. MathJax reference. But if you want a metaplot to play in then Masquerade is the way to go. Thanks for contributing an answer to Role-playing Games Stack Exchange! How well can you emulate one game with the other? In Requiem, the number can be more, and is uncertain. Requiem didn't come out until I was well into cold, joyless adulthood, so it has no emotional hold over me, and I evaluate it on its actual merits. The only one that's good is changeling. In Masquerade, bloodlines are rare and unusual offshoots of clans. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? They would be optional, something STs would be free to include or ignore. These are fairly "intrusive" mechanics that tend to be the centerpiece of the "personal horror" aspect of the games. What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition? My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. There is no reason beyond an interesting story to always stick to canon in either one. We think 1st Edition Storyteller is a system that is functional and doesn't get in the way. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. It turns them into gods. Is VTR simpler? For the money I'm paying I'd like to think it's get things in the … First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. In terms of the story, the Masquerade setting is gone. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). I then spent a lot of time playing Vampire (and other World of Darkness games) including Live Action Roleplay experiences. In Requiem, the number can be more, and is uncertain. Use MathJax to format equations. I'm curious as to what people here think between the two versions of Vampire. I prefer the tone and story of Masquerade, but I fully admit I'm VERY biased - I played VtM in freakin' high school, so the nostalgia is strong. How to reveal a time limit without videogaming it? I had intended to use this with option 3 but my chronicle was running along nicely as it was. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. Am I burning bridges if I am applying for an internship which I am likely to turn down even if I am accepted? (cue somone on the internet to tell me I'm wrong). Vampire the Requiem 2nd Edition character creation - Duration: 52:54. It was first released in August 2004, together with the core rule book for the World of Darkness. Make sure you look into Requiem 2nd edition. In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. My Masquerade games tend to be more combat heavy. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. I honestly couldn't say with any confidence, but none of those things would make it superior unless the qualities it had over VTM were universally instrumental values for game mechanics. How do the two games' rules stack up against each other and against earlier versions of Vampire? Has a state official ever been impeached twice? ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). 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